Kyr Anathem

Description:

Living Star

Look

Long Hair, Golden Eyes

Alignment

Good: Use your light to aid another person or creature.

Background

Corpse Star: When you take damage to regain radiance, you also take +1 armor ongoing until you make camp. Does not stack.

Stats

STR 15 (1) DEX 13 (1) CON 16 (2) INT 8 (-1) WIS 9 (0) CHA 12 (0)
HP 22
Damage 1d6

Gear

Load 4/9
Iron sword (close, +1 damage, 2 weight)
Dungeon Rations (2/5 uses, 1 weight)
Adventuring Gear (5/5 uses, 1 weight)

Bonds

Mim walks a dark path and I will help illuminate their way.
Klaus underestimates my power.

Radiance

You have a Radiance stat equal to your Constitution. When your radiance is full your body can glow as brightly as the sun, otherwise it can glow as bright as a lantern. When you are reduced to 0 radiance, you can take 1d8 damage to gain an equal number of radiance. When you make camp, regain all spent radiance.

Plasma Charge

As long as you have radiance, your hands are considered weapons with the close and 1 piercing tags. When you hack and slash with your hands, you can choose to spend radiance and roll+Radiance spent.

Blinding Glare

When you suddenly flare brightly, spend radiance and roll+radiance spent. *On a 7+, any creature gazing upon you is momentarily dazzled. *On a 10+, you take +1 forward against them.

Bio:

Kyr Anathem

Expedition to Castle Ravenloft Antiochcow Antiochcow